The latest game for me to review is a more recent release, Dungeons of Dredmor, for PC and Mac.
In a Nutshell
This is meant to be an accessible, humorous roguelike game. The evil Lord Dredmor has awakened again and it is up to you to delve in his dungeons and kill him or die trying. You will die. So many times.
Story
This is a rgouelike, and as such, there isn't much of a story. What little there is is told during the opening and ending sequences. Basically, you're a hero, Dredmor is a bad guy. You have to kill Dredmor because of reasons. Of course, it's not a bad thing that there's no real story, the real point of roguelikes is the gameplay, unlike most RPGs.
Gameplay
If you don't know what a roguelike is, let me explain. A Roguelike is a type of RPG featuring minimalistic graphics, deep mechanics, randomly generated dungeons and permadeath. Permadeath is the defining quality as far as roguelikes go, that and difficulty. Dungeons of Dredmor attempts to be a "Beginner" Roguelike, you can change the difficulty, you can turn permadeath off, but it still is about going through a randomly-generated dungeon filled with monsters, treasure and traps.
As such, you begin by selecting which skill trees your character will start with, ranging from weapon skills, fighting styles, magic schools, crafting abilities and some miscellanea, and then you're thrown in the fray. Everything is randomized and games can be short, so it's always fresh, you never tread familiar territory, perfect for a coffee break. As you kill monsters, pick locks, destroy statues of Dredmor and disarm traps, you level up, each time letting you learn one more skill from the trees you selected at the beginning and you hope you don't build yourself into a corner, more or less. This is very much a trial and error part of the game, not every character build is viable and some are simply better than others.
What i can say about the gameplay is that it very much succeeds at what it attempts, this is a very beginner-friendly roguelike. Then again, i am more used to Dungeon Crawl, so I definitely notice the lack of depth compared to other games of the genre. it's easier, friendlier but also shallower and that's what makes it a great entry point, in my opinion. It's a roguelike with training wheels, but it's a fun one, that's for sure.
Presentation
The presentation is pretty great. The graphics are all very friendly, very comical, the music is usually fitting, the humor is a big part and, well, I really found it funny. Each item has a description and those are usually quite humorous. There is not much to say, everything about the presentation is top-notch for this game.
Verdict
If you find ordinary roguelikes too hard for your liking or never played one, Dungeons of Dredmor is a great entry point in the genre. If you want a game you can play during a coffee break that has a hefty dose of challenge and customization without being too complicated, look no further. You have an infinite number of dungeons to explore and you'll need to explore a lot before you can reach the end. I give this game a very fun rating and add that it's great for beginners and A Great Coffee Break Game.
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